The Most Overrated Moves in eFeds
Posted on July 31, 2025
By The Armchair Booker
Not every move is as cool as you think it is.
In eWrestling, every character has a signature arsenal — strikes, throws, finishers, and flash. But over time, certain moves get overused, overhyped, or written like they defy the laws of physics and logic. Whether it’s because they’re “flashy,” “deadly,” or just sound cool in a Google Doc, some moves end up being booked like godsends… when in reality, they’re more tired than terrifying.
So, with love and a little side-eye, here’s a look at the most overrated moves in fantasy wrestling — and why they need a creative reset.
💫 1. The Canadian Destroyer
What it is: A front-flip piledriver, originally invented by Petey Williams.
Why it’s overrated: In real wrestling, this was a mind-blowing innovation in the early 2000s. In eFeds? It’s everywhere. Everyone’s doing it. Grandma has one. And in fantasy form, it’s often written like it's a routine transition move, not a complex timing-based bomb.
Overused as: “Snap” pop move. “Sudden” reversal. “Holy sh*t” moment.
Better if: Reserved for big finishes — not every third counter chain.
💥 2. The Superkick
What it is: A quick side kick to the face, usually from nowhere.
Why it’s overrated: Used to be the finisher of legends. Now it’s the jab of fantasy wrestling. Some characters write 3–5 superkicks per match, and unless you’re parodying The Young Bucks, it gets old fast.
Overused as: Lazy pop, overdone spam move, shock KO spot.
Better if: Used once, and written with buildup and impact.
⚰️ 3. The Tombstone Piledriver
What it is: An inverted piledriver, usually used by larger characters.
Why it’s overrated: It’s iconic — but often used as a “my character is scary” shortcut. In fantasy, it’s hard to write “spike vertical impact” without making it sound like every other finisher. Worse, people don’t sell the aftermath enough — it’s not supposed to be a move you take twice in a match.
Overused as: Generic "this guy’s a killer" finisher.
Better if: It ends matches. And stories. And possibly lives.
🤸 4. The Poison Rana / Reverse Frankensteiner
What it is: A flipping headscissors into a reverse DDT-spike.
Why it’s overrated: It sounds cool — but half the people using it don’t have characters agile enough to justify it. Plus, there’s rarely setup. In real life, it’s a counter-heavy moment. In feds, it’s often just… there.
Overused as: “Out of nowhere” high spot.
Better if: Saved for matches with athletic or cruiserweight characters only.
🌀 5. The Spanish Fly
What it is: A running double backflip slam — usually off the top rope.
Why it’s overrated: Let’s be honest — this move looks cool in motion, but reading it as “double moonsault slam” can become a word salad. It gets jammed into spots with little physical logic. Two people flipping in sync is not a casual Tuesday.
Overused as: Flippy exclamation point in multi-man matches.
Better if: Done in matches where there's chemistry or storyline logic.
🪜 6. Avalanche Everything (Top Rope Anything)
What it is: Any standard move done from the top rope.
Why it’s overrated: Doing a DDT, suplex, or powerbomb off the top rope makes it seem devastating — but in RPs, it’s often overdone or written without proper weight. "Avalanche" shouldn’t be a prefix for every signature.
Overused as: False finish crutch.
Better if: You save it for once-per-feud type moments — and sell it like it hurts both people.
🔃 7. The Rolling Cutter (RKO, Diamond Cutter, etc.)
What it is: A jumping or rolling cutter, often done as a counter.
Why it’s overrated: "Outta nowhere!" became a meme — but now everyone is pulling off their own version. And in fantasy? It’s too easy to write reversals that don’t make physical sense.
Overused as: Generic finish for "cool guy" characters.
Better if: You make the setup and timing part of the storytelling — not just the shock value.
🎯 8. 630 Senton / Double Moonsault Variants
What it is: Absurdly athletic high-flying finishers.
Why it’s overrated: Unless your character is Ricochet on steroids, there’s little reason to break out two rotations and a corkscrew every week. Spectacle should be special — not spammed.
Overused as: Cruiserweight signature spam.
Better if: Used to cap off a career-defining match.
🔚 9. The Burning Hammer
What it is: An inverted Death Valley Driver, often neck-first.
Why it’s overrated: This move is rare in real life for a reason. In fantasy, it’s often used by edgy or “deadly” characters as a regular move, which dilutes its menace.
Overused as: “My character is so dangerous” shortcut.
Better if: Used once. Ever. In a retirement match.
🚫 10. Multiple Finishers in One Match
What it is: Not a single move — but a trend.
Why it’s overrated: A match where a finisher is kicked out of 2–3 times stops being emotional and starts feeling like a video game. Finishers should feel final — not just be a move you spam to pass a word count.
Overused as: Desperation drama filler.
Better if: One finisher = match over. Or at least tease it until the right moment.
🏁 Final Bell: Less Is More, Impact Is Everything
A good move doesn’t need 10 rotations, a Latin name, and three adjectives. It just needs meaning. If every match is filled with 12 reversals and 7 finishers, nothing feels important.
So keep your arsenal tight.
Make your big moves mean something.
And stop superkicking people 6 times in one promo.